using DG.Tweening;
using UnityEngine;

public class UITutorial : MonoBehaviour
{
	public CanvasGroup content;

	private void Awake()
	{
		content.gameObject.SetActive(value: false);
	}

	public void Show()
	{
		content.gameObject.SetActive(value: true);
		content.DOFade(0f, 0.3f).SetDelay(4f);
	}
}
